PINGRANK. G G

Run a small local node while you play. It watches your game's real traffic — no packet capture, no process access — measures latency, jitter, and packet loss to the actual servers you fought on, and ranks networks per game.

1sessions
42samples
1games ranked
1networks
01 · DETECT

play like normal

The node spots a running game from its signature list and finds the server endpoints from OS socket tables — it never touches the game process.

02 · MEASURE

real match traffic

Latency, jitter, and loss are sampled every 10 seconds against the same servers your packets travel to, for the whole session.

03 · RANK

share if you want

Nothing leaves your machine unless you submit. Shared sessions are aggregated by ISP and game — exact addresses are stripped before storage.

nodewhat it looks like
P I N G R A N K . G G
> real-time latency + packet loss
node online [ok] ·· reporting